Embodied Immersion and Peeping Interaction ——Experience Logic of VR Animation

Abstract: 

VR animation is a popular art creation form in the world. It has become the normalization to experience VR animation in people's leisure time and entertainment. Based on the integration of animation art and virtual reality technology, people have a more fascinated psychological demand for this experience way different from the traditional animation art. The reason why VR animation has been accepted and sought after by people in a very short period of time, the author believes that there is a specific experience logic, i.e. embodied immersion and peeping interaction. Embodied immersion enables people to experience the pleasure of close communication with VR animation art from 'body-brain-spirit'. Through VR technology and animation narration, a virtual scene is constructed, which has a comprehensive impact on people's feelings, cognition, memory, emotion, etc., and it enables people to have a sense of immersion from body to mind. Although VR animation experience has interactivity, the audience is still relatively passive peeping experience, which is different from the strong interactive experience in the game. In VR animation, the identity conversion audience is watching everything around with a peeping perspective, such as in traditional animation or film, the audience has a peeping psychology, so trying to break through the peeping psychology requires careful design. This paper focuses on the experience logic of embodied immersive and peeping interaction of VR animation, which is demonstrated with philosophy, psychology, phenomenology, film and other related theories, trying to analyze the unique experience logic of VR animation in a relatively comprehensive way.